Ditching the approach taken by Castlevania: This works in a shooter, but when adapted to the Castlevania format, the stages get very long and lack any minibosses to break things up. But even with the flaws ironed out, the level design is boring. However, the strongest aspect of the Touhou games gets adapted brilliantly — the boss fights. Koumajou Densetsu II is stuck in a place where it needs to pay lip service to the two games that inspired it, but doing so constrains how creative it can be. The battles can be extremely difficult, but players can freely set the difficulty and number of lives up to a maximum of twenty.
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Stranger's Requiem The Verdict Koumajou Densetsu II is stuck in a place where it needs to pay lip service to the two games that inspired it, but doing so constrains how creative it can be. In fact, some of the creatures that inhabit the mansion almost look like Castlevania sprite rips.
The character art also sticks close to the look of a Castlevania game, with detailed drawings that recast the familiar characters in a different joumajou — I especially liked Marisa as a broom-riding vampire hunter.
Getting the patterns perfectly memorised is key since taking a hit will punish you by pushing Sakuya back and throwing off her position, like in Castlevania.
The beginning of each stage presents an overview of the mansion and gives Sakuya a choice of three sub-weapons to bring along. The presentation of the game itself is also very impressive.
Ditching the approach taken by Castlevania: Koumajou Densetsu II is stuck in a place where it needs to pay lip service to the two games that inspired it, but doing so constrains how creative it can be. Recent Reviews Top Rated. Similarly, the game is filled with funny nods to both series like Remilia beginning her boss fight by tossing a wine glass like Dracula in Symphony of the Night. Few games have inspired as many fan-made works as the Touhou series.
Koumajou Densetsu II: Stranger’s Requiem Review
This works in a shooter, but when adapted to the Castlevania format, the stages get very long and lack any minibosses to break things up. In the mainline Touhou shooters, the bulk of each stage involves wearing players down with simpler bullet patterns and allowing tequiem to power up before the big showdown at the end of each stage.
But this energy is found far more frequently than in Castlevania, encouraging players to use their tools throughout the stage and switch them up for different situations.
Flight makes for easier evasion, but this meter can also be expended on attacks like dive kicks or a flurry of slashes so managing it effectively is critical to surviving later stages. The journey gets challenging, but rarely creative; outside of an early chase sequence, Koumajou Densetsu II lacks the more elaborate set pieces of Castlevania IV or Rondo of Blood.
Meiling launches a skyward strike like a Castlevania axe, Reimu tosses a ball that functions as a boomerang… all of the abilities should be very familiar to Castlevania fans.
Players control Sakuya, maid to a family of vampires, who must track down her masters and clean out the Scarlet Devil Mansion with her arsenal of weapons. Just as bullet hell shooters and cute anime girls are a winning combination, fans have tried to make their own mashups with different game genres. However, the strongest aspect of the Touhou games gets adapted brilliantly — the boss fights.
But even with the flaws ironed out, the level design is boring. Edo Blossoms Review — My bloody boyfriend 9 Apr, Komajou Densetsu II has requuem high production values for such a small doujin title, with a cast of professional voice actors, an animated opening and smooth sprite animation.
That said, Koumajou Densetsu is far more than your average Castlevania rom hack.
Edo Blossoms Review — My bloody boyfriend. The way it recasts the characters is fun for Touhou fans and two different approaches to gameplay work well together when it comes to the crazy, creative boss fights. Though Sakuya stranvers out with her trademark tools —knives and the power to stop time represented as a stopwatch, in true Castlevania style - she also recruits familiar Touhou characters to call in for attacks.
Like what you read? The fact that dying just has Sakuya restart right at the beginning of the fight also cuts down on the frustration. Of course, unremarkable levels are par for the course when it comes to fensetsu Touhou series.
Koumajou Densetsu II: Stranger's Requiem Review ~
The battles can be extremely difficult, but players can freely set the difficulty and number of lives up to a maximum of twenty. Symphony of the Night, Komajou Densetsu II takes things back to linear levels with a boss waiting at the end. Being inspired by the Touhou series, evading elaborate patterns of bullets becomes very important, io it feels very satisfying to weave through them with this dodge. Instead the stages just replicate classic Castlevania locations, with plenty of uninspired identical hallways.
Utawarerumono Zan Review — Zan-nen.
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